Monday, 5 January 2015

Documentation





 This is the main character in my platform game (max). He is a British assassin who has come to France to find a stolen artifact that the Templars took.
 
 
 
This is the main baddy enemy and is a common Templar soldier who are the main guards who monitor the streets for assassins.
 
 









The background to my game is set in Paris, France and is set just before the French Revolution.





The main baddy in my platform game is the female Templar who betrayed the assassins and now is working with the assassins.








Customer – The customer wants a platform game which will have a good backstory and a good plot as well as being enjoyable. The design brief says that I must create a platform game where the main character is called max. The target audience are people at college about 16 +.

Development – The development of the game will change from the original idea and it will eventually end up looking like the end product. The sprites we need will be a main character called max and also baddies to fight them. The sounds that would be needed would be a suitable atmospheric theme so it would need to send tension. It would have 5 levels and gradually getting harder.

Management – By the end of the session I hope to have a basic idea of what I want to do. I have 4 weeks to finish the game. We can break the game down into rooms

and this will make it easier to keep on schedule.
Plot – Max is short for his real name Maxatheanian and he is a Spartan who is fighting the Persian army to protect his homeland of Greece from the empire from Asia that reaches the 4 corners of the globe.
 
 

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