Unit 78 Digital Graphics for computer
games By Joe Walters
Artistic Styles – There are many different types of artistic styles that can be used in games like abstraction which involves lines and shapes mainly which can be important to games that you involve all the detail to make it look authentic. There is also cell-shading which involves non-photorealistic art/pictures which is usually used during the developmental stage of the production for the game and will be used to develop characters on their looks and their clothing which will be changed and eventually the right look will be chosen due to the different styles used in cell shading. Photo-realism is another way of using imagery to make the images look real even though it is just images but together to look real this can also be used in games to help make the game look real in cut-scenes and so this can help games have better looks about them and make it seem more real. Abstraction is used for lines and similar type of shapes, it can be used in many games for little detail but it make the gamer seem that bit better and so it can be very important to add abstraction it can be mainly be used as lights in games which can be very important to game production, a famous game which is abstraction is Tetris which is very popular and is probably the most well-known Tetris game. Exaggeration is used for many games with the cartoon feel about them. Games like ‘Brink’ which is an exaggeration but also keeps it quite realistic but the detail and the design is very much exaggerated but makes the game feel unique and also look unique as well.
Pixel – The amount of Pixels changes the resolution
of the image and how clear the image can become or how pixelated the image is
by the amount so if there are less than the image will be less resolouted and
if there are many pixels then the image will be more resolouted due to the
amount of pixels. Also it can be how intense the image is or even how little
intense the imagery is. Pixels can vary in how many can/will appear on an image
and it can be unpredictable how clear the image will be compared to when it was
in its original width and height because when expanded it can make the image
more pixelated which means there is lower detail due to it becoming pixelated.
If an image is pixelated in a game then this can make the game look cheap and
could also make it look like the game has not been used to its true potential
due to images being pixelated but it can sometimes it can show that the company
has a low budget and that it can’t have the detail that other more well-known
developers have.
Types of digital graphics - There are many types of digital
graphics that can be used for storing images, there are BMP(Bitmap), GIF (Graphics
Interchange Format), TIFF (Tagged Image File Format), JPG (Photographic Experts
Group) and these are just a few of the digital graphics that can be used mainly
for imagery. There are also vector images which are used for PSD (Photoshop
Document), WMF, FLA (Full load amperes), AI (Artificial Intelligence) and these
are very important for digital graphics in order to create the best looking
game and the best feel for the game. These have to be used with games and
imagery and this makes games how good they are today as well as using storage
and imagery to create imagery and games that are massively improved due to the
new and better technology. This can be achieved because of the graphics that
have been developed and now with today’s technology it can be achieved and so
there for better graphics can be used to make better games because of the
improving and quickly developing graphics for games in the modern day which
would not have been possible a few years ago, which again shows how much digital
games have improved.
File Extension: e.g. BMP,PNG,GIF,TIFF,JPG,PSD these can all help with the creation of images in games and these can make what games look like today with the advancing technology and advancements in game design which is constantly evolving to make games better.
Compression such as lossy or lossless. This determines whether or not data is retrievable or not so it is important for game designers to use this equipment in order to retrieve data that may have been potentially lost so it is important for making games in this regard.
Image Capture: scanner; digital camera; tablet. These are used in 2d and 3d games to make sure that the background imagery is stable and by using these it can make it easy to accomplish in capturing what you are trying to capture due to these being suitable tools to help make it.
Optimising: target image output; image bit depth; image resolution; image dimensions; compression. This is very important to game design as this can make the games more realistic and look like its more depth inside the game as this will make the player enjoy and loss themselves is the game due to the detail in the game.
Storage of image assets: file size; file-naming conventions; asset management. This can help producers of the game to find where certain files are and this makes it easier to make the game due to less time being spent looking for the file when it is named it is a lot easy to find and so this makes making the game easy and as well will make the designers more likely to finish on time which is seen as better for the publishers. So this is why it is important to use these while making games.
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Games to be compared
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2D (Super Mario)
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3D (Trials: Evolution)
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Photo-Realism
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Photo-Realism is not a common thing to be used in 3D games due to the
imagery being mainly used by the software that they use and so it’s not a
very common source to use in order of getting realistic imagery because most
of the background scenery and fore ground scenery is all done by their
graphic designers so that would mean that they do not use photo-realism in
the game due to it being 3D and needing it to look realistic and to match the
graphics they have in the game already. | |
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Exaggeration
| Exaggeration is used in Super Mario because of the graphics used for the characters E.G. Mario who has big eyes which are not normal sized eyes and so it shows that it has adopted characteristics from exaggeration and so this shows that Mario has an exaggerated feel about the characters used in the games. |
Exaggeration is not really used in Trials: Evolution due to the
character wearing a helmet and then everything else is in proper proportion
and looks like a normal human being so this shows that Trials: Evolution does
not use exaggeration in its games which is also another difference between this
3D game and Super Mario Brothers (the 2D game) | |
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Cell Shading
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Cell shading is used in Trials Evolution and has a primary use for
the characters and the bikes which have cell shading and as well as some of
the courses/tracks which also have cell shading So this shows that Trials
Evolutions does have a similarity to a 2D game and this shows that there are similarities
between the two types of games. | |
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Abstraction
| Abstraction is used in Super Mario but only a little is used in the game due to the age of the game and that it did not have the technology that we have today and so this would mean that it could not store as much detail due to the game not having the technology to do so when it was made. |
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Pixel
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Super
Mario does have pixels in the game due to the lack of the technology
when Super Mario was originally released so some parts when it was zoomed in
the images were very pixelated which would have been very common when it was
released because of the graphics available at the time would have meant that
the lack of pixels would mean that the resolution would be very weak because of
this but it still has enough to produce a clear image from a distance and so it
can still have a clear image. |
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Types of Digital Graphics
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