Unit 1
Type of production -Pre-Production to game design: The pre-production for a game is the most important thing to do before making the game to life. However pre-production isn’t just for games it’s also for all types of art, such as TV, Radio, Films and even photography in some areas. There are many types of production which can be useful in order to have the right idea in what you want to use in order to create your game with. There are types of production which can help you to mass produce the game in order to reach the amount of demand otherwise this could lead to a bad start and would also cost the company lots of money. There are ‘batch production’ this is where you only release a small amount of games or items for sale. This would be better for smaller companies who would test to see how many copies you would sell and if you end up selling the copies then you know that you can then release more because people are buying them. There is also ‘one off production’ this is where the producers only sell one copy of the game this can also help the designers to save money but this is not usually used because they would not make enough money.
Finance
- You will need to make sure you have the right amount of finance to be able to complete
Personal-
Locations -
and so money will have to be restricted in certain areas which could mean that the game will suffer because the money was spent on traveling which can be expensive.
Codes of practice and regulation-
It’s important that you do not break legal regulations or do not copyright other producers or there publishers so you do not receive a law suit and avoid having to go to court and having to pay a fine which could damage the amount you can use for the next game which may upset many fans because it will not be at the standard that they are used to because of the fine which could have been prevented if you had not broken the legislation laws. You also have to make sure that follow Health and safety rules otherwise it could end it you being sued if you do not allow certain things for your workers. There are also many trade associations for workers in the gaming industry which protect them from certain things that the company may do that is not legal towards the worker then that worker can use the trade association as support against the company. Some of the associations are (TIGA) The Independent Games Development another one is (BIMA) British Interactive Media Association one of the bigger ones are (PEGI) Pan European Game Information which rates what rating a game should be like 18 or lower ratings which can protect people from games which could give a negative influence on them. Ofcom is the main regularity for producers which can see what your trying to advertise and see if it can be aired during the day or after the water shed (9:00) which means it is more violent and can only be showed after the watershed which means it can show more parts which can be aimed at older audiences.
It’s important that you do not break legal regulations or do not copyright other producers or there publishers so you do not receive a law suit and avoid having to go to court and having to pay a fine which could damage the amount you can use for the next game which may upset many fans because it will not be at the standard that they are used to because of the fine which could have been prevented if you had not broken the legislation laws. You also have to make sure that follow Health and safety rules otherwise it could end it you being sued if you do not allow certain things for your workers. There are also many trade associations for workers in the gaming industry which protect them from certain things that the company may do that is not legal towards the worker then that worker can use the trade association as support against the company. Some of the associations are (TIGA) The Independent Games Development another one is (BIMA) British Interactive Media Association one of the bigger ones are (PEGI) Pan European Game Information which rates what rating a game should be like 18 or lower ratings which can protect people from games which could give a negative influence on them. Ofcom is the main regularity for producers which can see what your trying to advertise and see if it can be aired during the day or after the water shed (9:00) which means it is more violent and can only be showed after the watershed which means it can show more parts which can be aimed at older audiences.
The parts of
pre-production I will use for Wayne's game will be mainly time which
will need to be managed well otherwise I will not meet the deadline which in
the real world could be very costly if you do not meet the deadlines that have
been set. The facilities that will be needed will be important like 'Game
design' which will make the game and software like Photoshop will be needed to
create some elements of the game that could not otherwise be used in the game.
Locations would need to be looked at before the game has even been started
to be developed because the place where you base it on will be very influential
in how the game will look. Finance is something that will not matter
while designing my game for Wayne but if I was to use equipment or have
materials for when I am designing games out of college in the real world then
costs will play a large part in the creation of my game. Codes and
regulations will also not play a large part in my game for Wayne due to me
being the only person that will work on the game due to the game being basic
which does not include detailed coding or detail that would normally need a
whole team to complete the task and they would also need to be looked after
like health and safety which would be a high priority for many game companies
which need to make sure that there workers are properly looked after and that
they only work the regulated hours or the company could receive legal action
against them. Materials that
would be needed for my game would normally just be used on the computer for
free but if I was to get the software out of college for a personal game then I
would have to spend a reasonable amount of money on buying the suitable software
needed to create the game and I would need lots of materials to base the
costumes on and clothing which normally cost a lot of money to get all the required
materials. Personal will not be very important when doing Wayne’s game
due to me being the only person who will be working on it due to the simplicity
of the game and that it would also cost more money to hire people which would
increase my budget and make the whole process more expensive because of it, but
if I was making a game in a company e.g. Ubisoft I would need a big team to
complete all of the resources that would be needed to make the game sound realistic
and to make the graphics seem real on next gen as well as sounds and art
details that would need many personal on the team to make sure it would be made
on time to meet the deadline which could mean that if you do not meet the
deadline then it could mean that the publishing company could demand more money
because you did not meet the designated deadline.
By Joe W
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