Wednesday, 19 November 2014

Game Design Brief






Game Design Brief for Maths Maze Game: 27/10/14

 Customer: The customer wants to be able learn and improve their maths skills and abilities and so the game will redo easier maths and progressively get more and more testing for the player and this will hopefully improve the persons knowledge of maths.  The design brief says that I am to create a maths game that will improve students learning in maths to a grade C at least using a character called ‘Brainbox, and he will be used to complete the missions and this will look like a stereotyped character that is involved with maths that makes the character look smart/nerdy and also be a brain which is in the name so it will be a simple way of creating the character because his name almost creates the characters appearance but it just involves a little creative thinking. The target audience is people who did not achieve grade C at GCSE and are now having to re-sit maths to make sure that they reach C and are then able to stop using maths because they have reached C or are just looking to test themselves in their maths ability.

 
Development: The sprites that we will need will be a good character who will need to maths the name like brainbox so he will need to look like a brain and look intelligent and we will need a baddy who will try and stop you from completing the mission. The sounds that may be needed in the game will be suitable music that will set the feeling the game is about and will also need sound effects for when you complete or accomplish an objective and this will sound rewarding for the player or may make the player feel happy due to the sound made so it will be important for the sound to have an effect on the player..  I will have about 10 levels and each one will become progressively harder and the final mission will be a hard sum and also a hard boss to have to complete the game which will have hopefully helped the player to improve their knowledge in maths and they can replay it to get even more sure with maths which will be good for them to take different questions but similar equations.

 
Management: By the end of this session I want to have a good idea of what the game I will be making and to have completed the games design brief by the end of the lesson. We have until December to complete the maze game and to have added all he extra detail needed for the game. We can break down the tasks for making the games into stages of the certain game such as rooms, Sprites and sound and this would be a good way to make sure that the game will be completed in time and so then we know which parts will take longer than others so we will then know what parts take longer and then we will be able to spend more time on it and make sure it is finished in time.

 
3/11/14

Customer: The customer wants to be able learn and improve their maths skills and abilities and so the game will redo easier maths and progressively get more and more testing for the player and this will hopefully improve the persons knowledge of maths.  The design brief says that I am to create a maths game that will improve students learning in maths to a grade C at least using a character called ‘Brainbox, and he will be used to complete the missions and this will look like a stereotyped character that is involved with maths that makes the character look smart/nerdy and also be a brain which is in the name so it will be a simple way of creating the character because his name almost creates the characters appearance but it just involves a little creative thinking. The target audience is people who did not achieve grade C at GCSE and are now having to re-sit maths to make sure that they reach C and are then able to stop using maths because they have reached C or are just looking to test themselves in their maths ability.

 

Development: The sprites that we will need will be a good character who will need to maths the name like brainbox so he will need to look like a brain and look intelligent and we will need a baddy who will try and stop you from completing the mission. The sounds that may be needed in the game will be suitable music that will set the feeling the game is about and will also need sound effects for when you complete or accomplish an objective and this will sound rewarding for the player or may make the player feel happy due to the sound made so it will be important for the sound to have an effect on the player..  I will have about 10 levels and each one will become progressively harder and the final mission will be a hard sum and also a hard boss to have to complete the game which will have hopefully helped the player to improve their knowledge in maths and they can replay it to get even more sure with maths which will be good for them to take different questions but similar equations.

Management: By the end of this session I want to have started making the main sprites for the game such as the main character bosses and the main enemy which will be used the moat a will be key in making the game successful.

5/11/14

Management: By the end of the lesson I hope to complete and add all the sprites to the first room.

10/11/14

Management: By the end of today’s lesson I hope to test the first room and have started the second room and to get at least half way to finishing the room. I also hope to find a suitable background for the levels.

11/11/14

Management:  By the end of today’s lesson I hope to complete room 2 and to at least get half in finishing room 3.
 
 

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