Unit 78 Digital
Graphics for computer games By Joe
Walters
Artistic Styles – There are many
different types of artistic styles that can be used in games like abstraction
which involves lines and shapes mainly which can be important to games that you
involve all the detail to make it look authentic. There is also cell-shading
which involves non-photorealistic art/pictures which is usually used during the
developmental stage of the production for the game and will be used to develop
characters on their looks and their clothing which will be changed and
eventually the right look will be chosen due to the different styles used in
cell shading. Photo-realism is another way of using imagery to make the images
look real even though it is just images but together to look real this can also
be used in games to help make the game look real in cut-scenes and so this can
help games have better looks about them and make it seem more real. Abstraction
is used for lines and similar type of shapes, it can be used in many games for
little detail but it make the gamer seem that bit better and so it can be very
important to add abstraction it can be mainly be used as lights in games which
can be very important to game production, a famous game which is abstraction is
Tetris which is very popular and is probably the most well-known Tetris game.
Exaggeration is used for many games with the cartoon feel about them. Games
like ‘Brink’ which is an exaggeration but also keeps it quite realistic but the
detail and the design is very much exaggerated but makes the game feel unique
and also look unique as well.
Pixel – The amount of Pixels changes the
resolution of the image and how clear the image can become or how pixelated the
image is by the amount so if there are less than the image will be less
resolouted and if there are many pixels then the image will be more resolouted
due to the amount of pixels. Also it can be how intense the image is or even
how little intense the imagery is. Pixels can vary in how many can/will appear
on an image and it can be unpredictable how clear the image will be compared to
when it was in its original width and height because when expanded it can make
the image more pixelated which means there is lower detail due to it becoming
pixelated. If an image is pixelated in a game then this can make the game look
cheap and could also make it look like the game has not been used to its true
potential due to images being pixelated but it can sometimes it can show that
the company has a low budget and that it can’t have the detail that other more
well-known developers have.
Types of digital graphics - There are many types of digital
graphics that can be used for storing images, there are BMP(Bitmap), GIF
(Graphics Interchange Format), TIFF (Tagged Image File Format), JPG
(Photographic Experts Group) and these are just a few of the digital graphics
that can be used mainly for imagery. There are also vector images which are
used for PSD (Photoshop Document), WMF, FLA (Full load amperes), AI (Artificial
Intelligence) and these are very important for digital graphics in order to
create the best looking game and the best feel for the game. These have to be
used with games and imagery and this makes games how good they are today as
well as using storage and imagery to create imagery and games that are
massively improved due to the new and better technology. This can be achieved
because of the graphics that have been developed and now with today’s
technology it can be achieved and so there for better graphics can be used to
make better games because of the improving and quickly developing graphics for
games in the modern day which would not have been possible a few years ago,
which again shows how much digital games have improved.
File Extension: e.g. BMP, PNG, GIF, TIFF,
JPG, PSD these can all help with the creation of images in games and these can
make what games look like today with the advancing technology and advancements
in game design which is constantly evolving to make games better.
Compression such as lossy or lossless. This determines
whether or not data is retrievable or not so it is important for game designers
to use this equipment in order to retrieve data that may have been potentially
lost so it is important for making games in this regard.
Image Capture: scanner; digital camera; tablet. These are
used in 2d and 3d games to make sure that the background imagery is stable and
by using these it can make it easy to accomplish in capturing what you are
trying to capture due to these being suitable tools to help make it.
Optimising: target image output; image bit depth; image
resolution; image dimensions; compression. This is very important to game
design as this can make the games more realistic and look like its more depth
inside the game as this will make the player enjoy and loss themselves is the
game due to the detail in the game.
Storage of image assets: file size; file-naming conventions;
asset management. This can help producers of the game to find where certain
files are and this makes it easier to make the game due to less time being
spent looking for the file when it is named it is a lot easy to find and so
this makes making the game easy and as well will make the designers more likely
to finish on time which is seen as better for the publishers. So this is why it
is important to use these while making games.
Games to be compared
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2D (Super Mario)
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3D (Trials: Evolution)
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Exaggeration
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It can be very common that
photo-realism is used for backgrounds in 2D games due to the game being
simple so it would normally ensure that it would be shown with the graphics
and the simplicity of the design. In Super Mario the game design is very
simple and the design is also very simple which suggests that it is very easy
for players to get the handle off. This is different between Trials Evolution
which is the 3D game I will be comparing against to find the similarities and
differences between the two games and so this is a good example of how the
two games both have similar and different aspects to the game.
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Photo-Realism is not a
common thing to be used in 3D games due to the imagery being mainly used by
the software that they use and so it’s not a very common source to use in
order of getting realistic imagery because most of the background scenery and
fore ground scenery is all done by their graphic designers so that would mean
that they do not use photo-realism in the game due to it being 3D and needing
it to look realistic and to match the graphics they have in the game already.
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Cell Shading
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Exaggeration is used in
Super Mario because of the graphics used for the characters E.G. Mario who
has big eyes which are not normal sized eyes and so it shows that it has
adopted characteristics from exaggeration and so this shows that Mario has an
exaggerated feel about the characters used
in the games.
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Exaggeration is not really
used in Trials: Evolution due to the character wearing a helmet and then
everything else is in proper proportion and looks like a normal human being
so this shows that Trials: Evolution does not use exaggeration in its games
which is also another difference between this 3D game and Super Mario
Brothers (the 2D game)
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Abstraction
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Cell shading is used for
some parts of Super Mario, mainly with the backgrounds of the games and
sometimes the characters do have cell shading which happens for some part of
the game but mainly the cell shading is mainly used for the background
imagery and scenery (Castles) which will have cell shading.
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Cell shading is used in
Trials Evolution and has a primary use for the characters and the bikes which
have cell shading and as well as some of the courses/tracks which also have
cell shading So this shows that Trials Evolutions does have a similarity to a
2D game and this shows that there are similarities between the two types of
games.
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Pixel
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Super Mario does have
pixels in the game due to the lack of the technology when Super Mario was
originally released so some parts when it was zoomed in the images were very
pixelated which would have been very common when it was released because of
the graphics available at the time would have meant that the lack of pixels
would mean that the resolution would be very weak because of this but it
still has enough to produce a clear image from a distance and so it can still
have a clear image.
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Trials: Evolution would
have a lot more pixels due to the up to date technology and so this would
mean that it would have a better resolution because of the amount of pixels
that were available because of how much technology has come in a very short
time which would mean that the pixels would have been more available and so
because of the many pixels it means that the game can look a lot more real
because of the resolution in the game.
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Types of Digital Graphics
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The types of digital graphics used in Super Mario
Brothers are JPGS and this is used for the characters in the game and this
makes the characters and gives the detail it has. It also contains other
types of digital graphics such as Bitmaps which help create the look of the
character and how he looks in the game such as is he pixelated or is the
character smoothed out or does he have a ridged edge and so the type of
graphic you use will choose will depend on how good the character will look
but due to the age of super Mario the technology would not have been
available to them to be able to create the detail that can be used in games
today. |
The types of digital graphics used in Trials:
Evolution. The type of digital graphics used in Trials: Evolution is GIF
which is used to make better graphics for the game and this would have made
the graphics massively improved in the sequel and so this would be a big step
up in the detail of the graphics because of the money made by the first one
which will have given them a chance to make the sequel better because it is
already a known game so this would make it easier for people to know more
about it and how well the graphics were and to know that they will be
improved In this one (Trials: Evolution). |


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